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Standard Machines

Teaching AI to Design Chips

We build environments and evaluations to train and evaluate models on advanced chip design.
Active Founders
Jacob Peake
Jacob Peake
Founder/CEO
Founder at Standard Machines. Ex GPU Architect at Apple.
Company Launches
Standard Machines. Teaching AI to Design Advanced Chips.
See original launch post

The Idea

Advancement in AI relies on chips. Transformers won because they mapped well to GPUs. Frontier Labs are now co-designing their own silicon to maximize intelligence/joule.

It takes years and 100s of experts to bring a chip from architecture through tape-out.

Our goal as a company is to push the frontier of AI on chip design tasks - enabling advanced chips to be taped-out by small teams in months.

We also believe this is the path forward to achieving true recursive self-improvement (RSI). Where AI designs better chips and better chips train more intelligent AI.

To achieve this, we're building RL Environments For Long-Horizon Chip Design.

Our environments enable 1000s of parallel rollouts for training on chip design tasks. We also curate a private held-out test set for performing evals in the environment to compare model capabilities.

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What Exists

Chip design should be a perfect domain for this type of RL. Instead:

- The academic benchmarks are one-shot puzzles of ~100 lines, and they're in every training set.

- The field's de facto standard (NVIDIA's CVDP) has saturated - going from 34% to 97% once agents could iterate against the grader.

- The published tasks are short-horizon and graded by running testbenches. In one study, designs that passed their bundled testbenches 95-97% of the time were only ~20% correct under formal checking.

And none of it resembles the real loop: months of work, tools in the loop, and hard trade-offs between latency, throughput, area, and power.


What We Build

Our RL Environment is designed for long-horizon chip design tasks.

- Long-horizon. One episode is the real loop: choose a microarchitecture, write the RTL, simulate, synthesize, check timing and power, revise.

- Reliable grading. Every task is an executable contract with exact checking. No LLM judge anywhere in the reward path. Correctness is a hard gate: a fast, small, wrong chip earns zero.

- Physics as the yardstick. Every task ships with a computed speed-of-light bound: the best the physics of the task allows. Scores are reported as a fraction of that bound, so they're comparable across tasks.

- The full trade-off. Real chips are trade-offs. We record area, power, latency, and throughput as an unreduced vector - labs can scalarize this into a terminal reward for training however they want.

- Deterministic. Every graded result replays bit-identically on another machine.


Why Now

Chip Design is increasingly something the frontier labs care about. They are all designing their own custom inference chips. Anthropic is already hiring chip-design RL engineers at $500-850k to build these types of environments in-house - and there’s currently no yardstick that hasn’t been saturated.


Who We Are

I was the first intern & youngest hire into GPU Architecture at Apple, working with industry-leading architects.

I've seen how leading-edge chips get designed end-to-end: what the loop looks like, and how the power/perf/area trade-offs actually get graded.

Our environments run that same loop & formalize that grading.

Asks

If you’re working on RL, post-training, or data at a lab or neolab, or interested in post-training models for chip-design capabilities. Please reach out, founders@standardmachines.com.




Read our full launch post, here.

- Jacob

Standard Machines
Founded:2026
Batch:Summer 2026
Status:
Active
Location:San Francisco
Primary Partner:Ankit Gupta