
Creating genre-defining multiplayer VR games.
Location: North America Remote / Hybrid in San Francisco preferred
Type: Contract-to-hire, , 4-month contract period
Start Date: Immediate
Compensation: $75 – $125 USD/hour depending on experience, availability, location, and scope. This is a contract-to-hire role, with potential to convert to full-time.
Vinci Games (YC S22) is a Y Combinator backed startup building the next generation of social virtual reality games.
Our newest title, Ruffnauts, is a Pokémon-inspired social multiplayer VR game for kids where players ride collectible pets, explore alien worlds, hatch and upgrade companions, uncover secrets, and play with friends. It launched in Alpha on Meta Quest and has already grown to 61K+ reviews, making it the tenth highest-rated VR game of all time.
Our first title, Blacktop Hoops, reached over 1M installs and maintains a 4.9-star rating across 23,000+ reviews and is the 33rd highest rated game on Meta Quest. Vinci Games was also selected as a 2026 Game Changer by GamesBeat, Nasdaq, Lightspeed, and industry judges as one of the Top 25 most innovative startups reshaping gaming and interactive media.
We’re backed by Y Combinator, Makers Fund, and Kevin Lin, co-founder of Twitch, with team experience from CD Projekt RED, Oculus, Unity, Google, and Downpour Interactive.
We’re a small, fast-moving, remote team with a rare combination of traction, ambition, and creative freedom. We build through rapid iteration, close contact with players, and bold creative swings on one of gaming’s most exciting new platforms.
We’re looking for a hands-on Senior Technical Artist to own the VFX, pet animation polish, shaders, rigging, IK, cosmetics, diegetic UI, and technical art implementation for Ruffnauts.
This is not a pure tools role or pipeline consultant role. You will personally build, implement, optimize, and ship player-facing art systems in Unity for a fast-moving social VR game on Meta Quest.
This is a highly player-facing role: your work will be visible every time a player rides a pet, grabs an object, summons a creature, equips a cosmetic, or interacts with the world.
Your work will touch pets, avatars, cosmetics, in-world interaction feedback, gameplay VFX, prefab setup, live ops content tooling, and performance. The ideal candidate is a technical art generalist who can move quickly, make practical tradeoffs, and help the game feel more polished, readable, magical, and performant in headset.
Contract-to-Hire Path: This is a contract-to-hire role with an initial 4-month contract period. We’ll have a 30-day ramp check-in and a conversion discussion around the 90-day mark. Depending on mutual fit, performance, business needs, and agreement on final terms, we may convert to full-time, extend the contract, or conclude the engagement at the end of the initial term. If fit is clear earlier, we’re open to converting sooner.
At Vinci Games, you’ll have the opportunity to help define the feel, readability, and moment-to-moment polish of a breakout social VR game at a rare stage: early enough that your systems and execution can meaningfully shape the product, but proven enough that real players are already showing up.
As our Senior Technical Artist, you won’t just support art from the sidelines. You’ll help bring Ruffnauts’ pets, interactions, cosmetics, abilities, terrain obstacles, and player-facing systems to life through gameplay VFX, animation implementation, IK, shaders, diegetic UI, and in-engine polish. Your work will directly influence how the game feels in headset: how pets move, how abilities read, how players grab and interact with objects, how cosmetics fit, and how magical the world feels to kids and teens.
We move quickly, test ideas in headset, learn from real player behavior, and make practical creative decisions under real VR constraints. This is a hands-on role for someone who wants ownership, creative impact, and the chance to help build a distinctive social VR world with strong gameplay feel, technical execution, and player-facing polish.
Vinci Games is building Electronic Arts for VR sports games. We're building the next-generation of arcade sports games for all platforms.
The company is led by CEO Nathan Ventura who led world-class developer programs at Oculus, Google, and Unity and CTO Maciej Szcześnik who was the lead gameplay designer at CD Projekt Red for the award-winning Witcher series.